ShowcaseCurrently
High Impact, Inc.
Published work for:
Gaming Tombolo Interactive Walt Disney Imagineering Disney World Florida Deep Silver Kixeye Microsoft Sony McCann Worldgroup BioWare 2K Games EA Games EnMasse Warner Bros. Int. Bethesda Arkane Studios Sega NetDevil Theatrical NBC Universal Warner Brothers Dark Castle Legendary Pictures Branding Insyntrix Radio Disney Clarins Cosmetics Venue Design and Visual DNA Events Paramount Pictures Star Trek Anchorman 2 Always Sunny The League |
Broken down over Published Prints and Web ARG's
*NDA Restricted Demo Reel can be shown via secure web link or personal meeting by request!! I strive to perfect a cinematic skill level in 3-D modeling, texture creation and clean up, shader building, scene lighting, and final rendering and compositing. My renders had to be used for billboard-sized templates; thus, it had to be rendered very large to fit the art. Producing these sizes made me quickly realize that I had to push the limits of current rendering and texture development, completely recreating textures and meshes based on models provided to us from the client. In this process, I also had to create a proprietary render pipeline based in V-Ray to handle the work load.
I always focus on delivering the highest-quality render possible with the time given on each and every project. I am an outgoing individual with strong leadership and time management skills, which works well in any setting. As a dedicated artist and responsible individual who knows the importance of an ongoing focus of study, I keep current with all the latest technology and software. |