Halo 4
This is one of the most anticipated games of 2012. I was the Senior 3-D Art Director in charge of the total overhaul of every asset used. The most time and energy went into Master Chief. We completely rebuilt all of his textures to 4k and 8k resolution, building custom shaders for the rendering pipeline. I did all the posing, lighting and final render compositing for each piece of art. All art is finalized in Photoshop.
Client: Concept Arts Studios
Halo Combat Evolved Anniversary
This project was the remastered version of the orginal Halo Combat Evolved game, developed by the amazing talent over at 343 Studios. We completely rebuilt the textures to a 4k resolution and custom shaders created for the rendering pipeline. I posed Master Chief and all other characters in the background with two interns. All art is finalized in Photoshop.
Client: Concept Arts Studios
Universal Pictures
I was involved with the final stages of the layout for the 3D elements and overall lighting. All original 3-D elements created and layed out by the art director.
Client: Concept Arts Studios
Game Party Champions
A simple logo design that was brought into full 3D. Modeled, textured, lit and rendered by me based on a vector and photoshop concept created by the Art Director.
All art is finalized in Photoshop.
Client: Concept Arts Studios
Green Lantern
This was another difficult project; from the massive amounts of posing to building incredibly complicated shaders for final rendering in our pipeline. All textures were supplied by Sony Entertainment but had to be highly modified for final use. Low-res model was provided as well but was sculpted in z-brush to achieve final resolution mesh. All art is finalized in Photoshop.
Client: Concept Arts Studios
Mass Effect 2
One of the most epic games and stories ever developed into a console game. Your personal choices change the direction of the story, which make it unpredictable every time you play. Textures were up-resed to 4k and highly altered for the custom shaders that were created for the rending pipeline. I did all the posing, lighting and rendering, in addition to creating 3-D background elements. All art is finalized in Photoshop.
Client: Concept Arts Studios
Halo Reach
While Halo Reach is essentially a prequel to the original Halo Combat Evolved game, it explains the fall of the planet Reach. Textures and in-game 3-D model were up-resed and highly altered to be used with the custom shaders built for the rendering pipeline. Posing, lighting and rendering of character art was done in-house. Conceptual posing for the characters in the key art was done in house, but final renders where done by Bungie. All art is finalized in Photoshop.
Client: Concept Arts Studios
Army Of Two - 40th Day
Another difficult project, because the files that were received from the client were all created in XSI, which I never used before. I took a week and quickly learned the software to the point where I could modify shaders, pose, light and render the characters for this art. During this process, I proved to be diligent, resourceful and able to grow in my own understanding. All art is finalized in Photoshop, and directed by the art director.
Client: Concept Arts Studios
Crackdown 2
This was a fun project since I got the chance to try a different type of shader and rendering techniques to achieve a more illustrative but realistic look to the art. I posed, up resed and rebuilt textures, simulated fire and explosions with FumeFX, lit and rendered each and every character used for both pieces of art including the back of box art. The buildings used where highly modified in-game geometry provided by the client, I lit and rendered them in gray scale, and they were then textured in Photoshop by a finisher and directed by the art director.
Client: Concept Arts Studios
Mafia 2
An extremely difficult project as well; this was the first real project given by concept. We were only given in-game low res 3-D assets from the client and realized there was going to be a massive amount of work to produce a high-quality render. I completely recreated textures, posed the low res model then sculpted mesh in zbrush, built custom shaders for use in Mental Ray, Scanline and Vray; I was still figuring out the best rendering pipeline to achieve the best renders.
All art is finished in Photoshop and directed by the art director.
Client: Concept Arts Studios
Tera
Client: Concept Arts Studios
XCOM
Client: Concept Arts Studios
The Lord Of The Rings - War In The North
Client: Concept Arts Studios
The Lord Of The Rings - Aragorn's Quest
Client: Concept Arts Studios
Jumpgate Evolution
Client: Concept Arts Studios