I strive to perfect a cinematic skill level in 3-D modeling, texture creation and clean up, shader building, scene lighting, and final rendering and compositing. My renders had to be used for billboard-sized templates; thus, it had to be rendered very large to fit the art. Producing these sizes made me quickly realize that I had to push the limits of current rendering and texture development, completely recreating textures and meshes based on models provided to us from the client. In this process, I also had to create a proprietary render pipeline based in V-Ray to handle the work load.
I always focus on delivering the highest-quality render possible with the time given on each and every project. I am an outgoing individual with strong leadership and time management skills, which works well in any setting. As a dedicated artist and responsible individual who knows the importance of an ongoing focus of study, I keep current with all the latest technology and software.
Specialties: High detail rendering and lighting, high and low poly hard surface and organic modeling and texturing
Particle simulations and rendering - water, fire, smoke, etc…
Experience:
DNA Events 04 / 2013 - Present 3D Technical/Art Director and Lighting Specialist I create, light and render all assets used in the creation of realistic 3D renders used to show the design and layout of various venues and events to investing companies such as Microsoft, Acer, Ben and Jerry's, Dodge, Bing and Xbox. I have worked on and helped in both design and visualization for many high impact premier celebrations such as Star Trek - Into Darkness, Anchorman 2 and FXX's Always Sunny and The League among many others.
Microsoft - Bing Maps 10 / 2013 - 02 / 2014 3D Editor Pod Lead
08/2013 - 10/2013 3D Editor
I directed a team of 7 people (my pod) in a large group of 3d artists and game designers to help finish a goal of 40 street side cities and 70 3d cities. These are to be used in the 3d Bing Map Preview App set to release on the app store from Microsoft on Windows 8.1! I continued to work past the release as a pod lead on additional cities which will hopefully be live soon! This was probably one of the coolest projects I have had the chance to work on i'm excited to see the future of 3d maps!
3D Artist / Generalist Freelance 05 / 2012 - Present
I am a 3D Art and Technical Rendering Director. I am also a very seasoned 3D generalist who can be a creative assets for every aspect of the 3D process! I have worked in advertising and interactive entertainment for the past 5 years developing 3D assets and renders for some of the most iconic images you have seen for video games and theatrical ads. Ranging from Green Lantern to Halo 4 I would be happy to help with any 3D/2D project you may have!
Tombolo Interactive 2012 - 2013 3D Technical Director and Lighting Specialist
Recently I have been working as the 3D Art and Technical Director for Tombolo Interactive and Walt Disney Imagineering Research and Development in Los Angeles California. We are developing a attraction that will be built in The Enchanted Storybook Castle at Shanghai Disneyland. In addition to that I worked as the art director and technical director for the bird animations developed by Tombolo Interactive that are used in the recent upgrade for The Big Thunder Mountain interactive queue in Disneyworld Florida.
Renkewitz Studios 2012 - 2013 3D Technical Director and Generalist
I have been the Technical Director, lighting specialist and 3d generalist for two major projects with Renkewitz Studios. The first was the teaser trailer for Dead Island 2 Riptide and the second is a trailer we are currently working on for a online facebook game which has not yet been released.
I do everything I can to stay on budget and on time with every project.
Concept Arts 05 / 2009 - 06 / 2012 Senior 3D Art Director
At Concept I would take models from game development teams and fix any problems with the skinning, modeling, textures or rigging and then pose them for high quality renders with Brazil or V-Ray which are then used for advertising posters, web design or product packaging. I have published work for Microsoft (Halo Franchise (All of Halo advertising work from Halo ODST to Halo 4) and Crackdown2), EA (Army of Two 40th day), BioWare (Mass Effect 2), EnMasse (Tera), Netdevil (Jumpgate Evolution) and WB Gameing (Aragorns Quest), Bethesda (Dishonored) just to name a few
I did the posing, lighting and rendering for the Green Lantern Movie and Halo 4 advertising campaigns, Other posing and rendering of characters was completed with the help of Renkewitz Studios
Worked on the Universal Studios Re-brand of 2012
I was also the lead 3d creator of all the interactive web pages developed by our company. Latest work is the Bioshock 2 web page at www.somethinginthesea.com and the Mafia 2 interactive story on the Mafia 2 game web page.
Concept Arts 11 / 2008 - 05 / 2009 3D Artist I take models from game development teams and fix any problems with the skinning, modeling, textures or rigging and then pose them for high quality renders with Brazil or V-Ray which are then used for advertising posters, web design or product packaging.
Download PDF for my extended list of employment
Education: Art Institute of Colorado 2003 - 2007 BA , Media Arts And Animation Art Institute of Colorado 2003 - 2007 Bachelor of Arts (B.A.) , Media Arts and Animation