High Impact Graphics Demo
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Big Thunder Mountain interactive queue at Walt Disney World FloridaHere is some of the limited information I can share about one of the coolest projects I ever had the honor of working on with Walt Disney Imagineering and Tombolo Interactive! We created the bird animations that you see quick shots of in this video I found on youtube. Check out the other video for more of a broad project description:
Property of Walt Disney World Florida
Contact me to schedule a private showing of the animations created for the project |
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Clarin's 60 Second Product Visual
This was an advertising visual created for a Clarin's product demonstration and reveal. I modeled, built custome shaders, lit and planned out the camera movement and rendered each shot used.
VFX and compositing by Justin Herrmann http://www.jmovement.com/ Music by: The Piano Guys Client: Mannic Media |
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Enchanted Storybook Castle at Shanghai DisneylandIn April 2012, they officially broke ground on Shanghai Disney Resort, the sixth resort destination around the world and third in Asia. At that time, Tom Staggs, Chairman, Walt Disney Parks and Resorts, shared a few early renderings of the resort. Read more at the Disney Parks Blog
http://disneyparks.disney.go.com/blog/2011/08/enchanted-storybook-castle-at-shanghai-disneyland/ This is really the only info I can share about my work for Tombolo Interactive and Walt Disney Imagineering
Property of Walt Disney Research and Development Contact me to schedule a private showing of the animations created for the project |
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Dead Island Riptide - Teaser TrailerThis is my first trailer as Technical Director and lighting specialist. Built our custom pipeline which was a Maya and Vray based system. Built custom shaders, set up lighting, oversaw the render process, and composited final shots for many of the interior shots. Other shot completed by our other 3D team. Produced by Renkewitz Studios and property of Deep Silver.
Client: Renkewitz Studios |
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Universal Pictures Rebrand
Original design by art director and final animation and rendering produced by Weta Digital.
I was involved with the final stages of the layout for the 3-D elements on the print art, which is what the final was based on. Client: Concept Arts Studios |
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I created this as a teaser pitch for The New Devil May Cry game. The eye was created in 3Ds Max and rendered with Vray. I edited the final shots in after effects.
Client: Concept Arts Studios |
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I created this animation in after effects for the web forum created for the XCOM fan base, this video (one of many) was created to give the user the idea that the mainframe was hacked.
Client: Concept Arts Studios |
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This was compiled by Microsoft as a commercial TV spot for Halo Reach featuring the finished art work, which was hand painted on the side of the Westfield Hotel in London.
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A motion poster I created in After Effects based on the key art.
Client: Concept Arts Studios |
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This was a commercial produced for the Radio Disney 2010 advertising campaign. I created all the speakers used for the animations.
Client: Concept Arts Studios |
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Web Page animations and after effects work
I created and animated all the 3-D and after-effects videos for all the following clips and web games.
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